Spell and Psi Reference


Spell overview


Bless (50-ft burst, centered on caster, Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects)
Bless Weapon (Makes your weapon good and “magical” – better for incorporeal creatures and if the DR specifies magic)
Searing Light (Ray of light-need direct line, 1d6/level normal, 1d8/level if particularly vulnerable to light, range: 100ft + 10/level)
Cure Light Wounds: 1d8 + 1/level
Cure Moderate Wounds: 2d8 + 1/level
Cure Serious Wounds: 3d8 + 1/level


Summon Monster (Cast time: 1 round, Range: Close 25 ft. + 5 ft./2 levels, lasts 1 round/level)
Fireball (Damage: 1d6/level, 20-ft radius, reflex half-damage, throwing through a tiny opening requires a ranged touch attack) <guano>


Psi overview

Energy Missile (Target creatures up to 5 targets, no 2 can be more than 15 ft apart (must have line of site on all targets), choose – cold, electricity, fire, sonic. Saving Throw for 1/2 damage is reflex – but for cold it is fortitude. Damage: 3d6)
Brain Lock (Will negates, Range: Medium 100ft + 10ft/level, mind is “locked away” but thing is not stunned)
Crisis of Death (Will for main save, if fail, std action to breath, choose not to, pass fortitude to not blockout with 0 hp)

Spell and Psi Reference

Ravenloft DMDave